POV-Ray : Newsgroups : povray.unofficial.patches : Modified Povray code implementing sub-surface scattering : Re: Modified Povray code implementing sub-surface scattering Server Time
14 May 2024 22:18:47 EDT (-0400)
  Re: Modified Povray code implementing sub-surface scattering  
From: Christoph Hormann
Date: 21 Jul 2005 02:55:01
Message: <dbngn5$265$1@chho.imagico.de>
Patrick Elliott wrote:
> 
> And once again, the existing method, while more accurate, is impractical, 
> complicated and incomprehensible to most people for any reasonable 
> application they might want to try it with. Even the people that have 
> experimented with it so far have yet to get it to work as easily as it 
> would need to be for a newbie to employ it. As someone that doesn't spend 
> all my free time trying things in POV-Ray, that includes me. lol And, as 
> you point out, its quite likely slower, which also makes it impractical 
> for some uses.
> 

What exactly makes you think that any such patch is easier to use?  On 
the contrary - a patch that takes a less universal approach than a full 
scattering media simulation to gain faster results most likely requires 
additional controls to be set.

Christoph

-- 
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http://www.tu-bs.de/~y0013390/ (Last updated 01 Jul. 2005)
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