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Patrick Elliott wrote:
>
> And once again, the existing method, while more accurate, is impractical,
> complicated and incomprehensible to most people for any reasonable
> application they might want to try it with. Even the people that have
> experimented with it so far have yet to get it to work as easily as it
> would need to be for a newbie to employ it. As someone that doesn't spend
> all my free time trying things in POV-Ray, that includes me. lol And, as
> you point out, its quite likely slower, which also makes it impractical
> for some uses.
>
What exactly makes you think that any such patch is easier to use? On
the contrary - a patch that takes a less universal approach than a full
scattering media simulation to gain faster results most likely requires
additional controls to be set.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 01 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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